This app can then be transfered to other people who do not need Gideros installed The other way to run your app on a real device is to export it as a stand-alone app. Installing the Gideros Player is easy as we provide you with the binary and you just "side load" onto your device, see Gideros Device Player. This instant on-device testing over WiFi is unique to Gideros and allows rapid code development and testing. You can then make changes to your code and see them take effect instantly on a real device. Your Gideros project runs directly on the device. When you press "Start" in Gideros Studio, (the device and your PC/Mac must be on the same LAN). You can then control this app from Gideros Studio running on your PC or Mac This is a special app which you side load onto the device. The first is to install a "Gideros Player" for the device (iPhone/iPad, Android device or Windows There are two ways to do this in Gideros. ![]() Gideros Studio includes a code editor with project files manager, Lua syntax checking and find/replace tools to build your game without another external editor.Ĭreate a file as the starting point of your next indie game.So far, we have seen how to write a simple app in Lua and get in running on your PC or Mac within the desktop player. Gideros Studio IDE provides a complete Integrated Development Environment (IDE) for quick developing and testing your indie games. The Texture class loads a PNG image to memory and Bitmap displays the PNG to screen: write only 3 lines of code to display one image to screen. The above example uses two classes, Bitmap and Texture to display image to screen. Gideros Studio provides a Set of classes to follow a clean Object Oriented Programming approach when you build your games with Lua programming language. Lua is simple and powerful programming language, if you already know another programming language as Java, C# or Javascript then do not worry, you will learn Lua in just a few days or a week.įor instance the following source code displays a PNG image in the position (100, 100) local bmp = Bitmap.new(Texture.new(“ball.png”, true)) bmp:setPosition(100, 100) stage:addChild(bmp)įurthermore you can read the Gideros Lua API reference to know and study the Lua modules and Enhancements provided by Gideros. Gideros Studio uses Lua programming language to help you to build your next indie 2D game. Gideros Studio is developed on top of C/C++ and OpenGL, so your game runs at native speed on every supported platform.Īdditionally if it was needed, Gideros Studio allows to develop native code for one specific platform with the provided Plugins system. The following is the list of supported platforms: Cross-platformĬross-platform feature allows you to develop your game with only one code base, and publish it to multiple platforms. The Gideros Studio is also open source and available in the Github repositories, so you can study how it works. Anyway you can also Download and colaborate with this project to help to keep working on this amazing project with new releases. You can download the L ast release of Gideros Studio totally free without cost. Raspberry Pi 2 or 3, compiling compile from source code.Linux with Wine Emulator or compile from source code.Gideros Studio needs OpenGL 3.0 or better and at least 1Ghz and 1Gb RAM and runs on: Gideros Studio is a free and open-source development environment to make cross-platform 2D games in a easy and quick way. Gideros Studio provides a Plugins system to extend it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |